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The Satellite Station is a recurring location within the Slendytubbies series.

It appears to serve as an operational base for maintenance and communication, hidden inside a rocky outcrop in the Outskirts where a large satellite sits atop, signalling the entry from far away. Although the interior differs in each game, it retains the general look of a facility composed of long metal corridors with blue ambient lighting, and a multitude of rooms with running monitors. It is connected to the Secret Center, which is another part of the same facility[1].

Appearances[]

Slendytubbies II[]

The Satellite Station makes its first appearance in Slendytubbies II, added with Update V1.1. It is smaller and roomier than its subsequent portrayals, and is roamed by Po.

Slendytubbies 2D[]

The Satellite Station makes a comeback in Slendytubbies 2D. Compared to other instalments, the facility is more detailed in its interior equipment, including storage rooms, control rooms, and blood splattered all over the floor. It is wandered by Po. The player's starting location is protected by red lasers preventing Po from entering it.

Slendytubbies III[]

The Satellite Station returns in Slendytubbies III in both Campaign and Multiplayer.

Campaign[]

The Satellite Station is the location that The Guardian tries to contact at the beginning of Chapter 1 — “A New Day” for help, without success.

He finally gets in at the beginning of Chapter 3 — “Run Away”, where it is revealed that the station was staffed by engineers who were attacked by a headless creature. One of them, the only known survivor, is named Ron, found in front of a door that was locked to prevent the creature from passing it.

The Guardian then found the key-card of a deceased engineer to access the Secret Center, but the headless creature (revealed to be Dipsy) blocks the way and chases the player until he gets killed by the security laser at the entry door.

Multiplayer[]

In the Collect and Versus modes, the location is roamed by Po. In particular, there is a maze-like area illuminated by lights, and it is possible to access the lower floor leading to the large chamber that is part of the Secret Center.

What Comes After[]

After finishing off a wave of New Borns, Miles and Anne take refuge at the Satellite Station in the second and third episodes of Slendytubbies 3 Mini-Series: What Comes After.

Slendytubbies: Worlds[]

The Satellite Station reappears in Slendytubbies: Worlds with the same layout as in Slendytubbies 2D. The player can find a total amount of 5 hats ; Futuristic Helmet, Top Hat, SteamPunk Hat, Space Helmet, and Speed Helmet.

In Open World mode, the location can be reached from the Outskirts, or by fast travel with an Helicopter. In Collect and Versus modes, the location is roamed by Po, who also has a chance to momentarily appear in Open World.

Gallery[]

See Satellite Station/Image Gallery.

Audio[]

Trivia[]

Slendytubbies II

  • The series of cramped corridors are reminiscent of the Secret Center’s lower floor.
    • This may show the link between the two locations, as this was later revealed in Slendytubbies III.

Slendytubbies 2D

  • In Versus mode, there is a glitch preventing Po to have collision with walls.
  • The ambience is made up of samples coming from the tracks Phantom Workshop, Paranoia, Whispers and Stigmata by Zero-G.
    • Po's ticking sounds resemble the track Whispers, which is heard in the background.
  • The map was made by HEAL Pony.

Slendytubbies III

Custardinground
  • The Satellite Station and the Main Land are the only maps in Multiplayer to have an interactive feature; automatic sliding doors.
  • Currently, a custard under the ground in the ported version of S2's Satellite Station prevents the player from finishing the round.

See also[]

Notes and references[]

  1. Chapter 3 — “Run Away”
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